This section provides an overview of my Game Industry Experience.
Summary
- EA, Strategy & Business Innovation Director – External Development
- EA, Operations Director – External Development
- EA, Development Director – External Development
- Paradox Interactive, Legacy Portfolio Business Owner
- SOEDESCO Publishing, Lead Producer
- SOEDESCO Publishing, Producer
EA, Strategy & Business Innovation Director – External Development
2025, August – Present ^
The External Development Intelligence team supports EA teams & partners worldwide with finding, signing and optimising external development engagements. My efforts focus on short- and long term strategic initiatives to create, streamline and catalyse quality & secure cross-company and cross-departmental relationships, aligning vision, values and goals across cultures, geographies, time zones and team compositions. I thoroughly enjoy breaking silos & building bridges, through inviting serendipity, genuine curiosity and the relentless pursuit of meaningful opportunities on the frontier.
- Initiate and lead development & continuous optimisation of critical EA-wide external development-focused strategic initiatives across 10+ member XDI team, central Legal, Security, IT, Tech, Localisation, QVS (QA++), R&D, Corporate Strategy, Corporate Development, BD, Finance & Audit teams, and external partners.
- Initiate and drive strategic initiatives with, and support through the advisory board for, a variety of international trade bodies, government representatives and conferences in emerging markets, in close collaboration with our Government Affairs & Public Policy team.
- Represent EA at conferences worldwide, through knowledge & experience sharing presentations, accelerating business relationships, and performing on-site partner reviews.
- Participate (and facilitate participation by under-represented voices) in a wide range of internal Leadership, Mentoring, & ERG-events.
EA, Operations Director – External Development
2023, June – 2025, August ^
The External Development Intelligence team supports EA teams & partners worldwide with finding, signing and optimising external development engagements. My efforts focus on short- and long term strategic initiatives to create, streamline and catalyse quality & secure cross-company and cross-departmental relationships, aligning vision, values and goals across cultures, geographies, time zones and team compositions. I thoroughly enjoy breaking silos & building bridges, through inviting serendipity, genuine curiosity and the relentless pursuit of meaningful opportunities on the frontier.
- Strategic studio- & franchise-level consultancy, within & beyond external development, to Heads of Studio, VPs & Heads of Operation, DPDs & EPs of game & central teams.
- Initiate and lead development & continuous optimisation of cross-departmental strategic initiatives and partner research-through-onboarding pipelines across 10+ member XDI team, central Legal, Security, IT, Tech, Localisation, QVS (QA++), R&D, Corporate Strategy, Corporate Development, BD, Finance & Audit teams, and external partners.
- Initiate and drive strategic initiatives with, and support through the advisory board for, a variety of international trade bodies, government representatives and conferences in emerging markets, in close collaboration with our Government Affairs & Public Policy team.
- Consult & mentor team on partner research, due diligence, negotiation & onboarding operational needs for select impactful co-dev engagements of cumulative double digit million USD value across 50+ worldwide EA teams for 25+ franchises like FC, Battlefield, Apex, Star Wars, The Sims, and many, many more.
- Represent EA at conferences worldwide, through knowledge & experience sharing presentations, accelerating business relationships, and performing on-site partner reviews.
- Participate (and facilitate participation by under-represented voices) in a wide range of internal Leadership, Mentoring, & ERG-events.
EA, Development Director – External Development
2022, June – 2023, May ^
The External Development Intelligence team supports EA teams & partners worldwide with finding, signing and optimising external development engagements, with my particular specialty being large scale co-dev, porting, remastering, mixed discipline and engineering engagements.
Responsibilities included:
- Ongoing strategic studio- and department-level consultancy beyond external development to Heads of Studio, VPs & Heads of Operation, DPDs & Executive Producers of game & central teams.
- Acting Head of XDI Engineering & Tech pillar during 6 month maternity cover, including hiring, onboarding, steering and mentoring team of 3 and supporting XDI Leadership across department-wide strategic initiatives.
- Initiate and lead development & continuous optimisation of all partner research-through-onboarding pipelines across 10+ member umbrella team, and catalyse team-wide initiatives through feedback and support.
- Drive research-through-onboarding operational needs for co-dev / mixed discipline / engineering engagements across 50+ teams for 25+ franchises like FC, Battlefield, Apex, Star Wars, The Sims, and many, many more.
- Single-handedly facilitated signing of 15+ new and renewed partnerships, cumulative double digit million USD value, across EA teams & partners worldwide in first 9 months, in addition to supporting many more.
- Represented EA at conferences worldwide, through knowledge & experience sharing presentations, accelerating business relationships, and performing on-site partner reviews.
- Participated in a wide range of internal Leadership, Mentoring, & ERG-events.
Paradox Interactive, Legacy Portfolio Business Owner
2021, January – 2022, May ^
The Legacy Portfolio Business Owner role at Paradox Interactive entailed a wide variety of responsbilities, with freedom to explore continued development, business & sales opportunities for a portfolio of 60+ titles no longer in active development.
Responsibilities included:
- Worldwide management of 60+ title digital & retail portfolio across PC, Xbox, PlayStation, Nintendo Switch, Apple and Android platforms.
- Portfolio-wide P&L forecasting & reporting, development & maintenance, including business development, sales, licensing, experimental initiatives, and contractual agreements.
- Development of VC-model inspired scalable, custom-tailored publishing label Paradox Arc for small scope & continued development projects.
- Development and execution of IP acquisition procedure, including due diligence, risk assessment and negotiation, resulting in the acquisition of Academia: School Simulator.
- Managing worldwide digital & retail Shadowrun Trilogy console development & release.
- Investigating, driving and supporting portfolio-wide external development initiatives.
- Active presenter and participant in internal thought leadership knowledge sharing initiatives on topics such as Leadership, Production and QA.
Portfolio includes IP such as Crusader Kings II, Battletech, Age of Wonders, Pillars of Eternity, Shadowrun, Tyranny, Victoria II, Magicka, and many more.
SOEDESCO Publishing, Lead Producer
2017, January – 2020, October ^
As lead producer at SOEDESCO, I strove to assist business development with the decision making process for our prospective line-up, our rock star publishing and development teams with optimising development & publishing processes, and with removing obstacles for our team and development partners.
Responsibilities included:
- Leading, managing & supporting our production team of 8 & development team of 6.
- Establishing the career development pipeline for our production & development team.
- Researching, analysing & reporting on (future) project planning, budgets & risks.
- Preparing contracts for (future) projects, and initializing set-up once signed.
- Researching opportunities for future publishing & development projects.
- Developing, implementing & iterating a scalable publishing & development framework.
- Analysing, structuring, optimising & innovating our publishing & development pipelines.
- Planning, tracking & meeting internal and external project deadlines.
- Liaison between first & third party development, platform holders & service provider partners.
- Platform communication with & concept-through-DLC submissions to Sony, Microsoft, Nintendo and Valve.
& Of course, jumping in for my previous responsibilities if necessary!
Worked on/was part of bringing 50+ products to market worldwide:
- Truck Driver (PS4, X1, Switch, PC; Digital & Retail)
- Kaze and the Wild Masks (PS4, X1, Switch, Stadia, PC; Digital & Retail)
- Monstrum (PS4, X1, Switch; Digital & Retail)
- Dollhouse (PS4, PC; Digital & Retail)
- Xenon Racer (PS4, X1, Switch, PC; Digital & Retail)
- 8-Bit Armies / Hordes / Invaders! (PS4, X1; Digital & Retail)
- & Others, such as Real Farm and AereA.
- Console & PC digital releases for Monster Crown, Fantasy Farming, HammerHelm, Dog Duty, Elea, Wuppo (including China), Defunct, Fearful Symmetry & The Cursed Prince, for several DLCs, and for several titles in Sony Asia.
- Console & PC retail releases for Remothered, Omen of Sorrow, Air Missions: HIND, Owlboy, Armello, Shiny, BLACKHOLE: Complete Edition, Tricky Towers, The Girl and the Robot, Pharaonic, World to the West, Rogue Stormers, EARTHLOCK: Festival of Magic.
SOEDESCO Publishing, Producer
2015, March – 2016, December ^
As the first, and at the time only, producer at young video game publisher SOEDESCO, I strove to develop, structure, and optimise development & publishing processes, and remove obstacles for our team and development partners.
Responsibilities included:
- Planning, tracking & meeting internal and external project deadlines.
- Communication with & concept-to-DLC submissions to Sony, Microsoft and Valve.
- Maintaining third party developer and service provider relations.
- Developing, analysing, structuring, optimising and innovating our publishing pipeline.
- Supporting the Managing Director, Executive Manager & interdisciplinary team members with their various responsibilities.
- Researching opportunities for future publishing services.
- Setting up, selecting and managing localisation partnerships, as well as managing the localisation process for all relevant titles.
- Introducing and setting up testing services in the publishing pipeline, as well as managing localisation and compliance testing for all relevant titles.
- Obtaining age rating certificates (i.e. ESRB, PEGI, USK, COB) for all titles.
Worked on/was part of making the following products a tangible and/or digital worldwide reality:
- Reus (PS4, Xbox One; Digital & Retail)
- N.E.R.O.: Nothing Ever Remains Obscure (PS4, PC; Digital & Retail)
- Adam’s Venture: Origins (PS4, Xbox One, PC; Digital & Retail)
- Adam’s Venture: Chronicles (PS3, PC; Digital & Retail)
- Console & PC digital releases for Wuppo, Rising Islands, Ian’s Eyes, Save the Dodos!, Defunct, ENKI, Tic-Toc-Tower.
- Console & PC retail releases for Theme Park Studio, Among the Sleep, Toki Tori 2+, Ziggurat, Ether One, Tower of Guns: Special Edition, Giana Sisters: Twisted Dreams – Director’s Cut, The Last Tinker: City of Colors.